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R18 Character Tier and Groundwork Points System Rules


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HOW IT WORKS

One important aspect to remember is that this is something new and is bound to be subject for change and sometimes on the fly or even retcons. I would ask all of you to be patient when it comes to this and view it as the opportunity to try something new and to be vocal with constructive criticism and suggestions. You are not obligated to use your GPs if you choose not to. 

 

What it does:

Basically, you receive bonuses or penalties on a number of things, as you advance through the tiers, or maybe even get knocked back if you screw up. Your placement in the Character Tier System (CTS) is subject to change upwards and downwards at the discretion of the Administrative Board, based on your actions. As you take part in the CTS, you also accumulate Groundwork Points (GPs) which you can use for a number of things at a certain cost

 

How to advance:

Again, your placement in the tier is at the discretion of the Administrative Board, based on what you yourself are doing in-game. There is no set timeline for how fast you can advance and you may even be set back, if you screw up bad enough. 

 

What you can do in order to advance/improve your chances to advance is:

  • Actively Legislate/Pass Legislation: This is a no brainer and is basically what you are doing right now anyway. 
  • Maintain a Active Profile Media Presence: I am talking about being active in your Press Office, doing interviews, writing editorials, doing tours throughout your states, giving speeches, the whole shebang. I will not be taking Twitter into account.
  • Playing to Your Faction: This one is a bit tricky to navigate, but for example a progressive Democrat voting for concealed carrying laws will receive some bewildered looks and may hold you back, if you pull such stunts too often. 
  • Climbing Up the Leadership Ladder: Someone who holds a powerful position in Congress has a higher chance of being placed, well, higher. But it's not a given if to automatically advance to another tier if previous to your election, you have done jack nothing.
  • Winning an Election: That one should be easy to grasp. You win an election, it boost your seniority and your chance to advance to the next tier. 
  • Spending GPs on Certain Actions: The more honorable way to improve your chances of moving up in the world of the CTS. 
  • Responding to "Events": From time to time, an "event" will pop up for you in your state. Be advised, that a) you will have to respond in a timely manner and b) that you do not have an automatic right to get such an event. They can be quick events (like writing a letter to a Government Department on behalf of a constituent), require you to acquire funds for a certain pork project or for example have you taking part in something happening in your state. The player will normally be notified of the event. Sometimes, a hint might be placed in a news story. If you miss it or do not react to it, the chance is lost. 

 

How to keep track:

The Administrative Board will open a new subforum in the Character Activities Forum with an official list of Players with their respective Character Tier via Goggle Sheet. Players will post when they want to spend the GPs within their party's respective area, albeit the post will be hidden until deemed no longer necessary by the AB. The AB will maintain a separate master sheet that will track spending GPs.

 

WHAT YOU CAN SPEND YOUR GPs ON

Below are the actions you can "purchase" with your GPs. Please be advised, that some of the effects mentioned are general guidelines and not set in stone. They are simply meant to give you a feeling if what you are doing has a chance of having an effect. It is also not meant for you to be able to do everything all the time with your GPs, they are a resource to be budgeted and not political mana without end. You can receive GPs throughout the IG year at the discretion of the AB.

 

Player Options:

  • Introduce State Legislation: The way it works is that you tell the Administrative Board, that you want your homestate to consider xyz legislation. You give a rough outline of what the bill should do (for example "right to work legislation" or "a bill which strips all inmates of their right to get fed every day") and post it in your party GP spending location. Introducing the legislation has nothing to do with the bill being passed. It only means that it will be considered. Chances of passage are of course based on the content, the "nature" of the state party (aka dominant faction) and other things. Be warned, though, that a player whose party does not control a trifecta in his homestate will sometimes have a very tough time having the legislation being successfully considered. 
    GPs COST HOMESTATE
    2 3/3 Control
    4 2/3 Control
    6 1/3 or 0/3 Control
      NOT-HOMESTATE
    3 3/3 Control
    7 2/3 Control
    9 1/3 or 0/3 Control
 
 
  • Improve Outcome of State Legislation: You will be able to boost the chances of state legislation you introduced. The less control your party holds, the less likely it is that your bill will pass. Do note, though, that also PRs and in-character rallies in support of state legislation will contribute to the chances of the outcome of state legislation, too.
    GPs COST HOMESTATE
    3 3/3 Control
    6 2/3 Control
    9 1/3 or 0/3 Control
      NOT-HOMESTATE
    6 3/3 Control
    10 2/3 Control
    14 1/3 or 0/3 Control
 
 
  • Impair Outcome of State Legislation: When a state considers new legislation being bought with GPs, the Administrative Board will state so in a short news blip. Players now have an opportunity to impair the outcome via PRs, in-character rallies/events or by spending GPs.
    GPs COST HOMESTATE
    3 3/3 Control
    6 2/3 Control
    9 1/3 or 0/3 Control
      NOT-HOMESTATE
    6 3/3 Control
    10 2/3 Control
    14 1/3 or 0/3 Control

 

  • Introduce Statewide Referendum: The way it works is that you tell the Administrative Board, that you want your homestate to consider xyz referendum. You give a rough outline of what the referendum should do (for example "reproductive rights referendum" or "parental rights proposition") and post it in your party GP spending location. Introducing the referendum has nothing to do with the refendum being passed. It only means that it will be considered. Chances of passage are of course based on the content, the "nature" of the state (aka dominant party) and other things. Be warned, though, that a player whose party does not control a trifecta in their homestate will sometimes have a very tough time having the referendum being successfully considered. Referendums, if implemented strategically, can increase turnout for a particular faction in statewide races and can potentially even shape electoral outcomes.
GPs COST HOMESTATE
8 3/3 Control
10 2/3 Control
12 1/3 or 0/3 Control
  NOT-HOMESTATE
10 3/3 Control
12 2/3 Control
14 1/3 or 0/3 Control
 
  • Boost State Faction Influence: Players may choose to spend GPs on influencing their state in favor of their faction. It is worth noting that this is geared towards influencing the faction affiliation of the state legislature, representatives, and gubernatorial candidates aligned with the party of the player.
    GPs COST HOMESTATE
    4 Small Boost
    7 Medium Boost
    9 High Boost
      NOT-HOMESTATE
    6 Small Boost
    9 Medium Boost
    12 High Boost

 

  • Advance Character Tier: You can pay GPs to de-facto advance a character tier. 
    GP COST TO ADVANCE TO
    25 Tier I
    30 Tier II
    60 Tier III
    75 Tier IV

 

 

THE CHARACTER TIERS

Below are the Character Tiers. Be advised, that most players will propably spend most of their time in Tiers II and III. I is where most players will probably fall within, whereas Tier 0 and Tier IV are tough to reach. Your character tier will correspond to more IVS/XP.

 

TIER 0: "THE PARIAH" (10 GPs/y)

You are the pariah of your state and your state's party. Basically, your own voters would prefer you taking a long walk off a short pier, never to be seen again. People expect less than nothing from you. As a result, your approval rating is penalized, your have lower background fundraising, and fewer GPs to spend. Oh, and you receive a penalty for your starting polling in an election. The upside to all of this is, that you can't fall any lower and have nowhere to go but up.

 

TIER I: "THE PEASANT" (15 GPs/y)

So you are a United States Senator. Congratulations. Problem is, that people don't know you. Voters might vaguely remember that they checked the ballot for someone with your name but wouldn't remember you if you shook their hands ten minutes ago. As a result, you get no approval rating bonus and your background fundraising and GP are nothing much to talk about. You have to work the state to get noticed, so get going. 

 

TIER II: "THE COUNT" (25 GPs/y)

You seem to have acquired the hint of a power base in your state. At least people will remember that you successfully ran for the United States Senate and that you propably are in Washington D.C., hopefully doing your job. As a result, you get no approval rating bonus, your background fundraising is at the baseline, and your GP is adequate. You are on the right track, but still have a long way to go. 

 

TIER III: "THE DUKE" (35 GPs/y)

You are recognized and noticed in your state. The work you're doing is appreciated and people generally like what you're doing. As a result, you receive a slight approval rating bonus, your background fundraising is higher, and you receive a larger GP set. There even is a small boost to your starting poll in a state election. This is where you are usually sitting at, at the peak of your power. 

 

TIER IV: "THE GOD-KING" (40 GPs/y)

You are not only a force to be reckoned with, you are THE force in your state. Where you walk, the earth crumbles and the mighty tremble, as you gracefully beckon them to approach your ivory throne. As a result, you receive a worthy approval rating bonus, your background fundraising is significantly higher, and you receive a hefty GP set. At the beginning of an election, you receive a boost in your starting poll. Be careful, though, for the mighty can fall quite low and a major misstep could have catastrophic consequences not only, for you, but for your state party as well. 

 

TIER VP: "VPOTUS" (35 GPs/y)

This tier is reserved for the player serving as Vice President of the United States. They will be able to engage in the character tier system through this reserved tier that allows them to the ability to operate within the system if they choose to do so. They will received a larger GP set to accommodate the prestige that comes with the Office of the Vice Presidency. Their home state advantage will correspond to the state their character is from.

 

TIER P: "POTUS" (45 GPs/y)

This tier is reserved for the player serving as President of the United States. They will be able to engage in the character tier system through this reserved tier that allows them to the ability to operate within the system if they choose to do so. They will received a hefty GP set to accommodate the prestige that comes with the Office of the Presidency. Their home state advantage will correspond to the state their character is from.

 

FREQUENTLY ASKED QUESTIONS

A running tally of frequently asked questions for quick reference and clarifications.

 

"Will GPs carry over to the next year": Yes.

"How often are GPs awarded automatically in a IG year": The start of Quarter 1 and Quarter 3.

"Can GPs be transferred to other players or the party": No.

"How many pieces of legislation can I propose per quarter": A maximum of twice per Quarter.

"How often can I influence state faction influence": A maximum of twice per IG year.

"How many referendum can I propose in an IG year": Twice per IG year.

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